cageyshick05:

foulplaythoughts:

I WASN’T EXPECTING THAT

LMAO! that just made that comic ten times better!

(Source: triggafiasco)

valaartogeiadoun:

daisydino:

shinys-mind-palace:

I HAVE BEEN LOOKING FOR THIS PICTURE FOR SO LONG

My mom just told me I was going to Hell for laughing at this

THEY SEE ME ROLLIN, THEY PRAYIN

valaartogeiadoun:

daisydino:

shinys-mind-palace:

I HAVE BEEN LOOKING FOR THIS PICTURE FOR SO LONG

My mom just told me I was going to Hell for laughing at this

THEY SEE ME ROLLIN, THEY PRAYIN

(Source: onepartlost, via alittlebitpessimistic)

me: does this look better one pixel to the left or one pixel to the right
me: I can't decide between these two incredibly similar colors
me: should this be on overlay or soft light
me: 75% OR 74% OPACITY

typette:

naamahdarling:

howtonotsuckatgamedesign:



mirrepp:





Some harsh but very very true words





 When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.
"this is an old image…"
"I’m not happy with that one…"
"this is just a sketch…"
"I did this really quickly…"
"there is better stuff on later pages…"
It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.
But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”
You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.
This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 
Be proud.



 This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

 The piece of advice I got that helped me the most with this is; the people looking at your work be it your director or an HR person, trust them to know and see the good work there that you’ve become desensitized to. We all have rushed shots and stuff, they can see the polished diamond inside of a rock, it’s literally their job! So don’t fret too much!

typette:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words


When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.


This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.


The piece of advice I got that helped me the most with this is; the people looking at your work be it your director or an HR person, trust them to know and see the good work there that you’ve become desensitized to. We all have rushed shots and stuff, they can see the polished diamond inside of a rock, it’s literally their job! So don’t fret too much!

(via alittlebitpessimistic)

shadyfolk:

amaipetisu:

A few tips everybody should consider. I’ve experienced all those and some more. I’m not good at english but I hope you get it. Go and support some artists out there and let them draw you nice shit. Not as nice as FairyNekoDesu but still will be cool so give them a chance and you’ll be surprised.

THIIIIS.

All of these things.

Especially the deadline. If you don’t have a deadline thats way in advanced it’s not gonna get done by then. I am almost always taking on a ton of projects at once and sometimes need a break from it to: work on stuff for me, work on stuff for friends, search for jobs, be the work slave of parents, actually relax and try to relief stress, technical difficulties, researching on how to do stuff, ect.

Sometimes it’s done in a day. Sometimes it’s done literally a year later. But I always update the people I work with so they know I haven’t forgotten.

Do NOT rush your commissioner. Let them work at their pace and it will be worth it. Rushing them insures a rush job which will very likely make the quality decline.

(via alittlebitpessimistic)

Commission: Geth by Digimitsu

Commission for phsyco2 on FA.
His Mass Effect character

Commission: Artemis Marama by Digimitsu

Commission for moonstalkerwerewolf of their character.

I should be more active here asdfjkl; ;v;

ask-mr-china:

"Thanks for giving her the idea…" 

(( Wow this ask is so old ahahha sorry for the inactivity. I’ve been having life issues. Sorry everyone. ))

drawotion:

[—ART TRADE—]
Aaahh, i really enjoyed drawing Digimitsu’s ( digisketches ) character Jin Long~


Mnghh, just simply luv Jin he is awesome-

YOU DREW MY JIN LONG SO WELL <3333333333

drawotion:

[—ART TRADE—]

Aaahh, i really enjoyed drawing Digimitsu’s
( digisketches ) character Jin Long~

Mnghh, just simply luv Jin he is awesome-

YOU DREW MY JIN LONG SO WELL <3333333333

Asked by koishiiwolf koishiiwolf

Hi! Digimitsu I always loved your artwork and I was wondering since you have a love for seals, have you ever thought of making a seal character?

I sortttt of have one XD But it was just a random thing I did and I’m unsure if I want to actually develop him further.

This be him ovo Supposedly a leopard seal but I went to add in walrus tusks thing XD 

And thank you for liking my artwork! uvu <3

Asked by pallettprince pallettprince

Hello there I just found your blog and I wanted to say I really love your art! Your art style is amazing. And congrats on getting a Cintiq, can't wait to see what kind of art you produce with it!

Hi! So sorry for the late reply but thank you so very much! <3 I really appreciate it ;v; It really makes me happy to hear that people like my art!

ask-mr-china:

Dark Mr China by Digimitsu

Been a while since I draw Mr China again. I do miss him very much. Decided to make an evil version for fun and just to get myself drawing. He’s totally not canon or anything but just entirely for fun.

Forgive my inactivity. Life has been really rough.

Filipino artist Noel Cruz transforms mass-produced dolls to create stunningly realistic one-of-a-kind figures of celebrities.” 

(Source: wheredidcamillego, via naninadz)

Asked by Anonymous Anonymous

I LOVE YOUR ART! <3

Thank you! <3

NIGHTNIGHT by DEDDY